

The next, she may discover the art of alchemy with assistance from a teacher who has a lion’s head fixed on his broad shoulders. Each instructor has a distinct personality and a tragic secret or two, all brought to wondrous life by vivid (and slightly animated) character illustrations and near-perfect voice acting. That’s important, since narrative surrounds each battle. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. Every time you win a battle, you’re rewarded with a few more pages’ worth of information. It’s straight-forward, just the way so many people like it. The same can’t really be said about the battles, which have enough complexity that you’ll still be learning new skills during the final acts. They don’t really feel like anything you’ve experienced in previous RPGs, either. In fact, despite its fantasy trappings and production values that wouldn’t feel out of place in the most lush of Square-Enix outings, GrimGrimoire isn’t really a role-playing game at all. Instead, it’s a real-time strategy title. Visual presentation aside, it shares more in common with Pikmin or StarCraft than it does Final Fantasy. Rounds begin with several monsters assembled near some runes, ready for your instructions. As Lillet, you can view a limited portion of the map that later expands as your troops increase their area of occupation. You’ll see it all in a two-dimensional side perspective. Maps are typically extremely detailed, but never portray anything more than the crumbling passageways that form Silver Star Tower. Most of Vanillaware’s renowned artistry is saved for monster designs. Those first few monsters you have available will soon be joined by others you might choose to summon. You start by directing your basic troops-think of them as pawns, if you like-to collect life energy from special crystals spread throughout the area. They’ll hop to the task quite gladly, but they’re sitting ducks if your adversary happens to send out something to kill them. Therefore, as you accrue magical energy, you can use it to create new runes and to summon more powerful monsters to defend your helpless workers. You can also construct defensive barriers and hopefully set up a situation where you can take the time to summon truly powerful beasts like dragons. Ultimately, the goal in nearly every stage is to destroy all of your opponent’s runes. Sometimes, the developers add an extra condition. You might have to defend an ally, or you might have to simply survive the enemy’s onslaught for 20 or 30 minutes. Such distinctions don’t really alter how you need to play, which is GrimGrimoire’s most significant flaw. All except she, who had traveled back through time without knowing why…Ĭan Lillet come closer to the truth by reliving those repeating days? Can she end the nightmare at the end of those five days To avoid constant death, open the grimoires once again….Long before the story has exhausted itself, you may tire of the battles.Īt least the game becomes challenging. But only five days later, a terrifying disaster threatens the academy, and all lives are lost. Lillet had opened her first grimoire and began her studies.
Grimgrimoire voice actors full#
The tower was still full of unsolved mysteries and dangers, and this attracted many who had their own personal reasons in mind. And the campus on which they study, the Silver Star tower, was once the destroyed Archmage’s castle. The school was led by the famous wizard, Gammel Dore, who had once defeated the Archmage. Lillet had been invited to enroll in a Magic Academy where only talented youths were personally sought out by the greatest wizards. Her heart had been racing since the moment she heard. Gematsu translated the synopsis from the GrimGrimoire OnceMore remaster official website: The professors of the four magical schools
